Ben Thompsom, one of our more tenured engineers, recognized this issue almost immediately. For anyone who was around when the original Whisper of the Worm mission launched, you may remember having issues getting the Taken Blight Public Event to actually appear (Cabal, Again?!). It turns out that the underlying problem here is similar, where we were using sequential inputs to feed the seed for the random number generator. The fix in that case, and here as well, was to multiply our hash inputs by large prime numbers to better distribute them, also known as salting the data.
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Whether you’re working on a novel, a short story, or a script, these prompts can help you overcome writer’s block and keep your ideas fresh. The random magical item generator is a variation of the random magic item generator, often focused on generating items with a more whimsical or fantastical nature. These items might include potions with bizarre effects, cursed objects, or legendary artifacts, perfect for adding a touch of magic to any creative project.
An unusual or unexpected object might just be the spark they need for their next masterpiece. This is a webbased random item generator that I wrote following World of Warcraft's itemization formulas which allows generation of balanced but random RPG weapons and armor. Took give me a random item a couple of months to code but was well worth it. The generated items' data is output as a SQL query, but can of course be changed to match any project, it's not necessarily bound to World of Warcraft.
If you are a schoolteacher, you may use this to randomly pick students for different home assignments, projects, etc. While a physical spinning wheel might be more fun, using an online list randomizer is easier. The classic way to randomly distribute players across teams in a sports game or board game is to randomly draw names out of a hat. Using the list randomizer you can spread players into two or more teams fairly and without bias.